Post by BRIGHT on Oct 6, 2012 2:50:22 GMT -5
[atrb=cellSpacing,20,true][atrb=border,0,true][atrb=style, -moz-border-radius-bottomright: 5px; -moz-border-radius-topleft: 5px; -moz-border-radius-topright: 5px; -moz-border-radius-bottomleft: 5px; border-radius: 5px 5px 5px 5px; width: 450px, btable] [style=margin-left: 20px; margin-bottom: -4px;]» HUMANS [/style]» |
»[/b] Human magic can be strengthened through practice, which in turn increases the practitioner’s spiritual strength. When sufficiently powerful enough, as far as human magic goes, they can gain the ability to see creatures and beings unassisted.
»[/b] A practitioner of magic who forms a contract with a creature will see vast gains in their spiritual strength. For most, this is merely borrowed strength and the actual magic ability tends to match that of the creature’s. However, those who form an especially strong bond with each other can resonate their spiritual powers and amplify it to levels beyond what either is capable of on their own.[/ul][/div][/td][/tr]
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[style=margin-left: 20px; margin-bottom: -4px;]» MYTHOS
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»[/b] Creatures can be harmed by human weapons.
»[/b] Many creatures have a weakness that can be used against them to greater effect than a normal weapon.
»[/b] Creatures are able to make contracts with humans.
»[/b] A creature’s abilities, including elemental abilities that are physical or magical in natures, are almost always stronger than a human’s.
»[/b] Creatures can be from any mythology and live as they please. However, gods and goddesses are off-limits.[/ul][/div][/td][/tr]
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[style=margin-left: 20px; margin-bottom: -4px;]» BOUND
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»[/b] There is a vast number of summoning rituals that bounds employ. It may be something as simple as touching the mark and calling a name or something far more complicated. Whatever it may be is up to the forgers of the contract. Once a summon is carried out, the party summoned may ignore it. But as time goes on, they become increasingly compelled to see the other. As a result, they will know how to get to the other, even if they don’t know where they are.
»[/b] The mythos in the partnership can grant the human some of their powers. This is however, a double edged sword as the mythos is dividing its abilities in order to grant the human some of it.
»[/b] Both parties are able to communicate via telepathy, but only with each other.[/ul][/div][/td][/tr]
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[style=margin-left: 20px; margin-bottom: -4px;]» COHABITATION
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»[/b] If the human is somehow knocked out or incapacitated, the mythos residing in their body may take over to ensure the safety of both.
»[/b] It goes without saying, unless the contract is broken and the mythos returns to its natural physical state, if the human dies, so does the mythos.
»[/b] There is usually an identifying mark or physical trait on the human’s body representative of whatever mythos resides in them.
»[/b] Roleplaying cohabitants is a bit more work as it involves roleplaying both the human and the inhabiting mythos.[/ul][/div][/td][/tr]
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[style=margin-left: 20px; margin-bottom: -4px;]» POSSESSION
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»[/b] The human’s consciousness is typically subdued. They have no memory of the events that occur in between being possessed and exorcised. In rare cases, however, they take a back seat and witness everything their captor does.
»[/b] As it is the mythos who is in control, the vessel gains full use of their abilities.
»[/b] The only way for the human vessel to be freed is if the mythos possessing it leaves willingly, or is forcefully expelled. There are numerous ways to accomplish the latter depending on what mythos it is.
»[/b] Roleplaying a possessed character may be more work as it involves roleplaying both the mythos and the human, but not always.[/ul][/div][/td][/tr]
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coded by heroin of gangnam style for mythos use only
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